

There are plenty of bad, easy platinum trophies out there.

This isn’t all just a question of the platinum trophy being easy to obtain, either. Granted, most players wouldn’t perform these specific actions during a normal playthrough, but they are just buried enough to feel like cool Easter eggs, rather than anything Sucker Punch is trying to keep hidden. Like one that has you dressing up in specific gear to imitate Sly Cooper, or another that requires you to play a particular song on your flute at a specific location. They are goals that players pursue organically, and giving out trophies for these activities is a good way to reward players and give them the sense that they are on the right track.Ī few trophies in Ghost of Tsushima aren’t exactly intuitive, but they don’t feel unfair or obtuse.
HIDDEN TROPHIES GHOST OF TSUSHIMA UPGRADE
You should fully upgrade your sword regardless of whether you care about trophies.

Finding all the hot springs is a good thing, since they increase your maximum health.

Speaking of benefits, you do have to be a completionist in some areas to get the platinum, but those are all things that ultimately feed into your progression in a meaningful way. Instead, you get trophies for just getting some of them – enough so you know they’re in the world and available, but without expecting you to spend hours hunting them down for no significant benefit. You don’t need to collect 100 percent of the artifacts, records, and gear strewn about. The team takes a similar approach to collectibles, which I also love. Giving players a trophy for messing around with it is a good way to ensure that they see it and know it’s there, but Sucker Punch isn’t asking you to take 50 photos, or capture a shot under especially crazy circumstances. Ghost of Tsushima doesn’t do this it places the trophy-related goals naturally in the player’s path.įor instance, this game has an awesome photo mode. You may have to replay the whole game multiple times, grind currency for hours, and complete punishing scenarios that the gameplay was never designed to accommodate. It directs you to worthwhile, fun content without sending you too far off-course.Ī bad platinum trophy is one that makes ridiculous demands of your time and energy.
HIDDEN TROPHIES GHOST OF TSUSHIMA FULL
Basically, I think of a trophy list like a map full of interesting, thumb-tacked places to visit on my journey with a particular game, and that’s where Ghost of Tsushima excels. Rather than badges of honor, I look at them like souvenirs commemorating gaming experiences I’ve enjoyed. These days, I’m not interested in trophies as proof of my “gamer cred” or anything. So that’s what I did with Ghost of Tsushima. I kept going until I got the platinum, and once I did, I marveled at how well the team at Sucker Punch implemented their trophies and enticed people to see everything the game has to offer. As I’ve talked about before, when a game gets me into that space, I’m always looking for another item to collect or quest to complete – any excuse to stay in the world a bit longer. I wasn’t even writing our review I just loved it and couldn’t stop playing. Over the last few weeks, I have played a lot of Ghost of Tsushima.
